Coding 10: Course Outline

Pre-requisites: Grade 9-10. No programming experience is necessary.

Block: 1-3 or 2-2

Programming / Coding 10 is a full-year introductory programming and coding course in which students learn to code in HTML/CSS for websites, design games in AppInventor and GameMaker, and program using an industry language. With permission from the teacher, those who have prior experience in programming may be working on self-directed projects instead.

Curriculum: 

Schedule: The timeline may be subjected to change at the teacher’s discretion.

  • Term 1: AppInventor and GameMaker
  • Term 2: HTML and CSS
  • Term 3: WordPress and PHP

Student Materials: Students will bring the following to class:

  • USB Flash Drive
  • Headphone or earbud (2.5 mm jack)
  • Agenda

Assignments: Students are provided a sufficient amount of class time to complete their assignments. This allows the teacher to give instant and on-going feedback; the teacher expects nothing less than quality end-products.

Late assignments will be counted as missing (i.e. zero) until they are marked, usually at a much later time. Students may request an extension before the deadline, and it is only granted on an individual basis under special circumstances.

Classroom Rules: Students are responsible for taking full advantage of their learning opportunities. The teacher’s responsibility is to provide such opportunities, to fairly evaluate students, and to establish a safe learning environment by supporting these five classroom rules:

  1. Come to class on time.
  2. Be prepared to learn.
  3. Follow instructions the first time given.
  4. Respect others and their belongings.
  5. Keep the classroom clean.

Washroom privileges are allowed at the teacher’s discretion but not to be abused. NEVER bring food, drinks, or cell phones into the classroom, as they will be confiscated on sight and returned at the end of the day or next day.

Evaluation: Students will be evaluated on assignments, projects and tests. Each term is calculated as follows:

  • Tutorials and Assignments: 50%
  • Projects and Tests: 50%

Term marks will be independently reported. The final mark will be the average of the three term marks, which are roughly weighted at 33% each.

Letter grades are based on the student’s ability to meet the learning outcomes of the course, whereas work habits are reported as excellent (E), good (G), satisfactory (S) or needing improvement (N).

Last Updated: September 11, 2017